Conferencias alrededor del mundo sobre UX, HCI, UI, etc…

Conferencias alrededor del mundo sobre UX, HCI, UI, etc…

Alrededor del mundo, una gran cantidad de conferencias relacionadas a la UX se dan cada año, aquí les presentamos todas ellas gracias a la Interaction Design Foundation.

La primer bloque es de las que se van a dar muy pronto:


En este segundo bloque, el resto de ellas:

Often we talk about value and we mean “financial value” a concept that can be measured in dollars and cents or pounds and pennies or whatever currency is near to hand. However, financial value is not the only motivating factor for users and consumers to invest in a product. In fact, it is the perception of value both financial and non-financial that drives the decision to adopt (or not) a product.Needs, Wants, DemandsIt’s often said that it’s important to give a user what they need through product design and not to examine wants at all. It is true that if a product fails to meet a user’s needs – they are unlikely to find it useful and thus, unlikely to adopt it.However, it is not true to say...
Did you know that users are more likely to choose, buy and use products that meet their needs as opposed to products that just meet their wants? An Empathy map will help you understand your user’s needs while you develop a deeper understanding of the persons you are designing for. There are many techniques you can use to develop this kind of empathy. An Empathy Map is just one tool that can help you empathise and synthesise your observations from the research phase, and draw out unexpected insights about your user’s needs.\r\nAn Empathy Map allows us to sum up our learning from engagements with people in the field of design research. The map provides four major areas in which to focus our atte...
Interaction design is an important component within the giant umbrella of user experience (UX) design. In this article, we’ll explain what interaction design is, some useful models of interaction design, as well as briefly describe what an interaction designer usually does.\r\nA simple and useful understanding of interaction designInteraction design can be understood in simple (but not simplified) terms: it is the design of the interaction between users and products. Most often when people talk about interaction design, the products tend to be software products like apps or websites. The goal of interaction design is to create products that enable the user to achieve their objective(s) in th...
You don’t want to spend your whole life redesigning the wheel do you? No, neither do we. If you are looking for a design that solves a problem that has been solved inside a different application before; then the template for your wheel is probably already out there. That’s a design pattern to you and me.\r\nWe’ve put together a list of some of the best places to find design patterns on the web. Now, whilst all of these resources are free some may ask you to pay for premium resources and the like; we just want you to know we are NOT affiliates of any other site and have no financial interest in you purchasing anything from anywhere else online.\r\nUI – Patterns We like UI Patterns; it makes it ea...
Personas are fictional characters, which you create based upon your research in order to represent the different user types that might use your service, product, site, or brand in a similar way. Creating personas will help you to understand your users’ needs, experiences, behaviours and goals. Creating personas can help you step out of yourself. It can help you to recognise that different people have different needs and expectations, and it can also help you to identify with the user you’re designing for. Personas make the design task at hand less complex, they guide your ideation processes, and they can help you to achieve the goal of creating a good user experience for your target user gro...
One of the most important steps in the Design Thinking process that is often employed as standard practice in UX design is to define the users’ problems. This means being able to clearly identify and articulate problems in the user experience so that you can later begin the process of ideating (i.e., generating great ideas on how to solve them). Task Analysis is a simple exercise that UX designers can undertake during the definition of a problem, which can help not just in identifying where opportunities to improve the user experience exist but also to generate some preliminary ideas as to how you might approach these challenges. Let’s find out how.\r\nTask analysis is one of the tools that yo...
Learn five steps to tackle wicked problems by combining systems thinking with agile methodology. Many successful organizations like Boeing, Walmart, Chrysler and Hewlett-Packard (HP) have adopted agile methodology and have been achieving success and innovation through this collaborative method. By becoming more agile, the team at Chrysler had innovated their steering wheel, outpacing Ford and GM. By incorporating customer input into their design process, Boeing produced a new airline fleet in record time. New problems require innovative thinking, and innovative ideas arise from new perspectives.\r\n10 Characteristics of Wicked ProblemsSo what defines a wicked problem? Horst Rittel (1930-1990),...
Mental models play an important role in Human-Computer Interaction (HCI) and interaction design. They relate to the way that a user perceives the world around them and are based in belief as opposed to being a factual concept. However, if you can understand your users mental models you can simulate these models within your designs to make them more usable and intuitive.\r\nMental models are an artefact of belief. They are the beliefs that a user holds about any given system or interaction. In most instances, the belief will – to a certain extent – resemble the real life model. This is important because users will plan and predict future actions within a system based on their mental models.\r\nDe...
Smart products that adapt to aspects of the users’ activity, context or personality have become commonplace. With more and more products which act intelligently emerging in the market place, users often end up expecting to interact with them more like they would among themselves, as humans. In the first decades of the 21st century, technical limitations keep us, as designers, from being able to create smart products that fully live up to those expectations. Consequently, managing the users’ expectations of the interaction as you’re moving through the design process for a smart product is absolutely essential. Here, you’ll get a firm grounding of the basic psychology of how people interact wi...
When thinking about visualization of research results, many people will automatically have an image of a graph in mind. Do you have that image, too? You would be right in thinking that many research results benefit from a graph-like visualization, showing trends and anomalies. But this is mainly true for results from quantitative user research. Graphs are often not the best way to communicate the results from qualitative user research methods such as interviews or observations. Frequently, the number of participants in these types of studies is too low to create meaningful graphs. Moreover, the insights you will want to communicate sometimes don’t translate to a clean number. Let’s show you...

Published by Ángel Sánchez

Diseñador UX/UI y fiel practicante de las metodologías Agile y Lean UX, actualmente en SocialBro.com y Mentor en aceleradoras de startups como LimaValley y StartupWeekend. Apasionado del entorno startup, ha estado involucrado en proyectos de este tipo en equipos de desarrollo de software en Italia y España, puede seguirle en @angelcreative

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